How many Run-time errors in SMBX?

Come here for solutions regarding bugs or difficulties with playing or designing levels or episodes, as well as tutorials and general information and discussion.

How many Run-time errors in SMBX?

PostPosted by Frankyster26 » Sun Mar 08, 2015 10:44 pm

can you tell me How many Run-time errors in SMBX? and how to fix them?
MxW2 finished
no sorry MxW3 thread on NSMBX is not available
SPOILER:
Image
ImageImage
***Previously known as andialifbatara/Harvey36Dice/Camacho***

"Geometry is love, Dash is life"
"Animal is love, Jam is life"
User avatar
Frankyster26
Piranha Plant
Piranha Plant
 
Posts: 77
Joined: Wed Dec 31, 2014 9:47 am
Location: Jamaa Township | Indonesia
Current Project: Mix World 3 : Animal Jam

Re: How many Run-time errors in SMBX?

PostPosted by Pseudo-dino » Sun Mar 08, 2015 11:56 pm

Well, here's a non-comprehensive list:
- don't put venus fire traps (fire spitting plants) on enterable pipes. you get a "divide by 0" error if the player enters the pipe while the plant is out
- don't let power-ups fall in lava. That's a runtime error
- you get a runtime error if you live in a country that uses commas as decimal separators (i.e. you would right 3/2 as 1,5 as opposed to 1.5) and NPC codes used in a level include decimals, so avoid doing this or distribute alternate versions of your episode
- runtime error if you open a world map in the level editor that has scenery 33-65 replaced, so if you're replacing these wait until the map is finished to implement them. it'll work fine in-game.
- don't go over the block/NPC/etc. limits. That causes a runtime error.
Love and Tolerance FTW!!
I think Frozen is a pretty cool guy. Eh mkaes ice and doesnt afraid of anything.
Redigit is cool.
I believe in Princess Luna as my Lady and Savior. If you do as well, put this in your signature.
User avatar
Pseudo-dino
Blooper
Blooper
 
Posts: 575
Joined: Tue Jan 03, 2012 8:29 pm
Location: Equestria

Re: How many Run-time errors in SMBX?

PostPosted by Dragonfan96 » Mon Mar 09, 2015 9:39 pm

There's also a Run-time Error When using Custom GFX in the World Map Editor when Editing it only...

To fix that remove the Custom GFX until you're done editing the world and then Mover the said GFX back and you wont have to deal with the Run-time there
Soaring to Success" :D ~Dragonfan96

These GFX's are awesome!Check them out some time!
Image

Episodes i've created:
Image<---Artwork made by Squishy Rex
http://www.supermariobrosx.org/forums/v ... =36&t=4582
User avatar
Dragonfan96
Ninji
Ninji
 
Posts: 23
Joined: Wed Feb 25, 2015 7:49 pm

Re: How many Run-time errors in SMBX?

PostPosted by h2643 » Wed Mar 11, 2015 4:42 am

Pseudo-dino wrote:- runtime error if you open a world map in the level editor that has scenery 33-65 replaced, so if you're replacing these wait until the map is finished to implement them. it'll work fine in-game.

You can open it, but you can't save it.
Dragonfan96 wrote:There's also a Run-time Error When using Custom GFX in the World Map Editor when Editing it only...

That happens only with Custom Scenery GFX (33-65) and only when saving the map.
Dragonfan96 wrote:To fix that remove the Custom GFX until you're done editing the world and then Mover the said GFX back

Or use PGE Editor to not deal with this boring work.
Image
User avatar
h2643
Blue Paratroopa
Blue Paratroopa
 
Posts: 137
Joined: Wed Jul 24, 2013 7:51 am
Location: Ukraine (Украина)


Return to Software Information

Who is online

Users browsing this forum: No registered users and 0 guests