The *Revived* SMBX Epi-contest-sode

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Re: The *Revived* SMBX Epi-contest-sode

PostPosted by 8bitmushroom » Fri Jan 02, 2015 8:46 am

Mystogan wrote:World maps are cooler anyways B)


At least hub worlds don't crash when you change graphics. ;)
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Re: The *Revived* SMBX Epi-contest-sode

PostPosted by krazykat » Fri Jan 02, 2015 9:58 am

8bitmushroom wrote:Ah, I forgot about this, and I'll say it now.

Please, when you work on your episodes, use a world map, not a hub!


Why? I don't see why we have to use world maps?

Anyway I'd be using a world map anyway so it doesn't affect me.
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Re: The *Revived* SMBX Epi-contest-sode

PostPosted by 8bitmushroom » Fri Jan 02, 2015 11:48 pm

krazykat wrote:
8bitmushroom wrote:Ah, I forgot about this, and I'll say it now.

Please, when you work on your episodes, use a world map, not a hub!


Why? I don't see why we have to use world maps?

Anyway I'd be using a world map anyway so it doesn't affect me.


Because the world map you make will be ported somewhat directly into the episode that will be compiled at the end of the contest.
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Re: The *Revived* SMBX Epi-contest-sode

PostPosted by krazykat » Fri Jan 02, 2015 11:53 pm

But can't you technically make a world map with hubs leading off of it?
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Re: The *Revived* SMBX Epi-contest-sode

PostPosted by 8bitmushroom » Fri Jan 02, 2015 11:59 pm

krazykat wrote:But can't you technically make a world map with hubs leading off of it?


But that wouldn't make any sense. Plus, hubs use stars, so there would be conflicts unless I changed up a bunch of things to prevent that. Also making a world map with hubs leading off of it doesn't make sense and it would require extra work for something that can be simply done.
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Re: The *Revived* SMBX Epi-contest-sode

PostPosted by krazykat » Sat Jan 03, 2015 12:06 am

Yeah, that makes sense.
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Re: The *Revived* SMBX Epi-contest-sode

PostPosted by Mystogan » Sat Jan 03, 2015 8:23 am

I think most people would prefer to use world maps anyways since it's easier to make one.
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Re: The *Revived* SMBX Epi-contest-sode

PostPosted by krazykat » Sat Jan 03, 2015 8:26 am

That's only half true. Making good world maps takes more time than designing good hubs , but it's easier to set up.
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Re: The *Revived* SMBX Epi-contest-sode

PostPosted by Natsu » Sun Jan 04, 2015 8:11 am

So each team makes must consist of 5 levels castle included? Or each team has to make 5 levels plus the castle?

Also, can two teammates work on one single level? Like one starts making the level and the other one finishes it.
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Re: The *Revived* SMBX Epi-contest-sode

PostPosted by 8bitmushroom » Sun Jan 04, 2015 9:43 am

Natsu wrote:So each team makes must consist of 5 levels castle included? Or each team has to make 5 levels plus the castle?

Also, can two teammates work on one single level? Like one starts making the level and the other one finishes it.


Each team must make a total of 6 levels. 5 normal levels, and then the finishing castle, I knew I should have clarified that. You and your teammates decide on whatever you want to do, so yes you can have two teammates work on one single level if you decide on that. You must adapt to your situations and use teamwork to figure out how to make 6 levels, I don't care how you do it, as long as you don't break any of the rules which are hopefully understandable.
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"you want a dickpic" ― Joey
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"Sleep is for the weak." ― Actually, I said that, why am I quoting it
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